A new engine, cleaner gameplay, and fresh style.
Tonight marks a significant milestone for VALORANT, with the official transition of the game’s engine to Unreal Engine 5.3 with patch 11.02. Although players may not immediately notice any changes to the gameplay, this update represents a shift that opens the door to long-term possibilities. Although minor performance improvements may be evident, the most meaningful impact lies in the advanced tools now available to the development team, which will shape the future of VALORANT. In the short term, players will benefit from a significantly reduced installation footprint, although this particular update requires a larger-than-usual download (25 Go needed).
To celebrate this update, Riot is offering a new gun buddy called “High-Tech Novelties”, which will be added to players collections later today, a fitting nod to the game's technological leap forward. Patch 11.02 also delivers a wide range of bug fixes affecting agents, UI elements, and maps. Adjustments have been made to Astra, Gekko, Yoru, Killjoy, Cypher, and Phoenix, primarily to address inconsistencies in visual and audio cues. In terms of maps, Corrode has received extensive attention, with numerous geometry-related exploits and ability issues corrected. Pearl and Split also benefit from targeted fixes, ensuring cleaner interactions and reducing unintended behaviour in utility placement and damage registration.
This patch coincides with the release of the new SplashX pack, which features a striking aesthetic that reflects Riot's evolving creative vision and the holiday vibe associated with water guns. Its dynamic visuals and fluid design align with the avant-garde tone of this update, offering players an appealing new range of skins. Those looking for something visually distinct will be pleased to hear that SplashX arrives just in time to accompany one of VALORANT's most significant updates to date.
VALORANT AGENT UPDATES :
Astra
Fixed a bug where the incorrect audio cue would play when getting caught in an allied (or self-casted) Gravity Well.
Gekko
Fixed a bug where other players would hear the incorrect audio cue when a nearby Gekko (allied or enemy) used Dizzy.
Fixed a bug that caused Thrash’s hit indicator sound effect to not play for the enemy hit by Thrash.
Killjoy
Fixed an issue where Iso’s Undercut would suppress Killjoy’s Turret and cause it to become inactive if hit directly without hitting Killjoy.
Yoru
Fixed a bug that caused Yoru’s right hand to glow if an enemy Yoru equipped his Gatecrash within a certain range.
Cypher
Fixed an issue that caused Cypher’s Spycam dart to not display the correct VFX when seen in first-person perspective.
Phoenix
Fixed a bug that caused Phoenix’s Blaze minimap indicator to persist on the minimap for a couple seconds after the utility expired.
MAP UPDATE :
Corrode
Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the edge of Corrode’s B-Site Tower.
Fixed a bug where Raze could super boost to a very high spot in Defender Spawn on Corrode.
Fixed bugs where Deadlock could use her ultimate through unintended gaps in map geometry on Corrode.
Fixed bugs where Jett could boost to and hover on top of unintended spots on Corrode.
Fixed a bug where Sova’s Owl Drone could fly higher than intended on B site on Corrode.
Fixed an issue where Killjoy’s Alarmbot would not correctly path to enemies after being deployed on the box in B Main.
Fixed a variety of other bugs on Corrode
Pearl
Fixed a bug that prevented Raze’s Showstopper from damaging enemies standing on top of Pearl’s A Link Box when the ult was aimed at the top of the box.
Split
Fixed a bug that allowed Sage’s Barrier Orb wall to be placed floating outwards from Split’s A-Site rafters without any support underneath.
Header Credit: Riot Games